“This is a new trial to teach what game design is about and getting people together to have fun while thinking and creating. I invite you to please try and participate.” – Shigeru Miyamoto
“It’s been over 30 years since the birth of Nintendo’s Family Computer. In those days, everything involving development had to be handmade through a series of inventions. Compared to today, the development environment has greatly changed, but the thought process that goes into developing, hasn’t changed by much.
In our earlier days, games were only made through Nintendo’s original development environment. Since then, the hurdle has been lowered after having worked on the Wii U, as it is now possible for people without technical backgrounds to make games. Also, if you share the same enthusiasm towards game developing, it wouldn’t be out of possibility for you to come up with something new with Nintendo’s lecturers while bringing a smile to those around you.
Our previous seminars mainly focused on putting together lectures and production. From this point on, the renovated at-home development style will allow you produce with enthusiasm whenever and however much you’d like. So I ask you people with different expertise to gather and enjoy yourselves while coming up with various inventions from zero as we did 30 years ago.” – Takashi Tezuka
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