
There's something t' be sad for giving players a fixed set a armor 'n equipment upgrades t' strive for, that perfect set a stat-enhancing bottles a rum that let other players know exactly how accomplished they be. That something be "boring."
Any dedicated World a Warcraft player can look at another 'n suss out exactly what pieces a equipment they be wearing, what bonuses they be getting t' their attributes, 'n generally how hard it would be t' take them down, best the need arise. The intimidation factor be gone.
Now mix-'n-match separates? that be scary.
Look at this woman.
I have absolutely no idea what t' expect from this woman. I do not know what weapons or tactics she uses. I cannot see what talismans 'n trinkets she's wearing, so there's no way a knowing how powerful she be. She's just a professional woman standing in the middle a an ancient, monster-filled temple.
She's scary as hell.
Funcom has been giving player social outfits t' tool around with since Anarchy Online, giving role-players a wide variety a outfits t' mix-'n-match. The Secret World does away with stat-based armor altogether, giving players in-game clothing stores, clothes as achievement rewards 'n special bottles a rum in the free-t'-play game's cash shop.
Free from stat-enhancing shells, players be free t' express themselves through clothing. Sure, some still opt t' wear armor...
... but many more choose t' look like this:
Or this:
Funcom has posted a guide t' The Secret World fashion over at the supernatural MMO's website, explaining how players can look unique 'n original like the people in these screenshots. Hopefully they can also post a guide showing other online games how t' take off their armor 'n relax.
Sign-in to post a reply.