Batman: Arkham Origins - Gordon, detective mode, city design and more info
Posted by GoNintendo Apr 29 2013 14:58 GMT in Nintendo Stuff
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- Batman and Captain Gordon meet for the first time during the events of Arkham Origins
- Senior producer Ben Mattes says there are elements to the story that they will never
- It's "year two" of Batman's career, roughly speaking
- WB Montreal has been given everything Rocksteady had, from engine tweaks to concept art.
- It plays exactly like Arkham City
- at one point the HUD included a storm indicator that would let you use wind gusts to your advantage
- Detective mode has been overhauled, as has the gadget upgrade progression tree
- Goons will be able to "take advantage of the verticality" of New Gotham
- Legends of the Dark Knight was the "single most inspirational piece of media"
- Northern Gotham is the area that became Arkham City
- it is a mix of low-rent residential and industrial buildings, referred to as the Brooklyn of Gotham
- New Gotham is described as the 'Soho' or 'East Village' of the city
- it is a brand new, upmarket area, borderline financial zone of the city
- the focus there is tall buildings, catwalks and walkways here
- the GCPD is corrupt, so Gotham's swat teams are out to get Batman too
- No mention of Joker yet.
- a 'Most Wanted' mechanic offers a selection of mini-campaign side-stories centered around other major villains

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