Ubisoft talks about the Disrupt engine in Watch_Dogs
Posted by GoNintendo May 10 2013 17:09 GMT in Nintendo Stuff
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The following info comes from a Dtoid interview with senior producer Dominic Guay...

On the new engine

"From the beginning we started building a new engine that we call the Disrupt engine. Now we know a thing or two at Ubisoft Montreal about crafting game engines. We have the Anvil engine on Assassin's Creed and the Dunia engine on Far Cry. We know it takes a while, so that's why we started from the beginning.

Where we're seeing a lot of difference is not just how it looks, but it's also in the simulation. How many people are on the street, how smart is their decision making? Same thing for the drivers."


On whether the game features dogs

"No! Actually we made the conscious choice not to put dogs in there. You can't hack into dogs for one, and they really didn't bring much to the game at this point. And it's really hard to pull off good looking dogs. We'll keep that in mind for a sequel."

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