The troubled history of Kingdom Hearts reflects Square Enix's own
Posted by Joystiq May 10 2013 23:00 GMT in Square Enix
- Like?
In his weekly column, writer Bob Mackey will alternate between two of his passions: the Japanese RPG genre and classic games. This Tuesday brought the announcement of Kingdom Hearts 1.5 HD Remix's American release date, and with it, feelings of ambivalence from people like me who once thought the strange pairing of Square and Disney would do more than tread water for a decade. I worked at a mall GameStop when the first installment launched in the fall of 2002, and even though I'd outgrown Disney (and had begun to outgrow Square), Kingdom Hearts felt like the first true RPG of the PS2 era, outclassing the at-the-time-recent Final Fantasy X, which relied on the same pre-rendered - albeit prettier - backgrounds that evoked the previous console generation's limitations.

Regardless of how you felt about the characters on display, turning away from our in-store TV during the Kingdom Hearts demo reel proved nearly impossible; Square's technical wizards worked overtime to ensure that an army of 2D Disney characters would look and move perfectly in real-time 3D - and they still do nearly 11 years later. For fans of Japanese RPGs and classic animation, the tag-team of Square and Disney felt like some impossible dream that somehow came true, despite the odds against it. After leaving the Capcom legacy behind in the mid-90s, the existence of Kingdom Hearts seemed like a second chance for Disney to make their games more than just cheap tie-ins sold on marketing alone.



Sign-in to post a reply.