Explaining Frames-Per-Second (And Motion Blur)
Posted by Kotaku May 23 2013 05:30 GMT in Gaming News
- Like?
Frames-per-second. Motion blur. They're terms you're probably familiar with if you've ever tinkered with game settings or even casually followed games hardware, but just what do those terms actually mean, and how do the laws that govern them actually work? This is how. Frames-per-second [Site, via Josh Sawyer]



Sign-in to post a reply.