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"The biggest thing that we were getting into with Assassin's Creed 4 is the concept that even in a single-player story - we still have multiplayer, to be clear - but even in the single-player, that you're connected. You [will] feel that there's other people also playing the game and somehow you can interact, or somehow you can take advantage with each other.
The hero is yourself. You're working for Abstergo Entertainment, and you're using the Animus technology. You're a research analyst, and you don't know why, but you're told to research the life of this guy Edward Kenway.
The coworkers with you - we want you to feel that your friends are co-workers. So other people playing Black Flag are also research analysts. So when they can find stuff in the world, they can share it with you. When they do research, and when you're doing research, you can share that information and you get a boost for it. Even in a single-player story where there's a narrative, this is a really big strength of next gen.
It's not like the game is going to stop functioning or that you're not going to be able to experience Assassin's Creed because you're not connected. [This feature], the companion app - all of this stuff is extensions of the game. It's adding comfort or it's adding new layers that you can delve deeper if you choose to, if you want to. I completely understand that people have misgivings about being forced to be connected. For our games, we're not forcing that. It is optional, if you don't like it that's OK, you don't have to deal with it." - game director Ash Ismael
Full interview here
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