Thief: Eidos’ Words Vs My E3 Playthrough
Posted by Rock, Paper, Shotgun Jun 17 2013 20:00 GMT in Square Enix
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E3 is chaos. In its worst moments, it’s a swirling maelstrom of poor planning and slip-sliding schedules – a thumping videogame Valhalla that feels like it was designed with techno-ravers and cosplayers in mind, not journalists. I guess what I’m trying to say is, sometimes you have to interview Thief‘s developers before playing their game. Optimal? Not really. But it still made for an interesting conversation – just between Eidos Montreal and its own game, not Eidos and myself. The question: was Thief’s E3 demo able to live up to what lead level designer Daniel Windfeld Schmidt told me about it mere moments before? The answer: Errrrrrrrrrrrrr.

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