Titanfall's structure and 'cloud computing' on Xbox One explained
Posted by Joystiq Jun 19 2013 21:00 GMT in Xbox One
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While we were given a quick description of the cloud computing at work in the Xbox One version of Titanfall, we weren't able to get an in-depth answer. So we took to a back room at E3 and asked Respawn Entertainment's Fairfax "Mackey" McCandlish, lead designer on Titanfall, to elaborate.

Essentially, cloud computing helps matchmaking, allowing dedicated servers to be spun up on a moment's notice to handle multiplayer matches and find you the most local option when searching for a game. McCandlish also answers other burning questions - like what exactly powers these titan mechs.

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