Borderlands 2 'Tiny Tina's Assault on Dragon Keep' DLC review: Roll for initiative, suckas
Borderlands 2's Tiny Tina has got some bizarre quirks and qualities a vocal few openly denounce, but she's memorable in a way so few women in games are. All that, and she's still a little girl. The frenetic little firecracker is a bundle of energy, so it makes perfect sense that she should host a game of Bunkers & Badasses, an obvious parody of Dungeons & Dragons. In "Tiny Tina's Assault on Dragon Keep," your go-to Vault Hunter rolls for initiative with Lilith, Brick, and Mordecai as part of the very first play session ever sanctioned. The final piece of Borderlands 2 DLC serves up a hilarious send-up of nerd culture sprinkled with nods to D&D, marinated in Tiny Tina's peculiar blend of humor.
Fast-traveling to the Unassuming Docks of Little Importance, we find our heroes embarking on their first role-playing adventure while a certain "Hyperion informant" is roughed up downstairs. After a brief interlude, the stage is set (by Bunker Master Tina of course) at Flamerock Refuse - a "nice place until the Handsome Sorcerer messed it up." The rainbow etched across the sky in this land of make-believe you're suddenly transported to doesn't exactly reflect an air of desolation, so Tina rectifies her mistake by instantly changing the scenery to something more eerie and hopeless, music included.
It's immediately obvious this scenario is a meta look at playing dungeon master and the way a D&D narrative can be altered so hastily. From then on, you're exploring the entire imaginary landscape on Tina's terms, which results in some giggle-worthy location names and terrain altering, as well as a bundle of surprises.
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