Indie Megabooth has a problem.
It's not something that's easy to bring up in polite conversation. Like a friend complaining that he has two dates in one night, or someone pouting because she has too much ice cream, the problem could easily be misconstrued as a humblebrag and brushed aside. But it's a serious issue.
Indie Megabooth is too popular.
"One of the problems we were running into, is that the amount of submissions that we have this year far exceeds what we can support," Indie Megabooth marketing mastermind Rami Ismail tells Joystiq.
This is a major roadblock because Indie Megabooth's goal is to promote the full spectrum of independent gamess. Aven though the Megabooth takes up the most space of any exhibit on the PAX East and Prime show floors, it isn't enough to give every willing developer a spot. Indie Megabooth hosts 40 - 60 developers at each show - that's larger than Sony's booth at E3 - but this year, 150 developers submitted 200 games for consideration, Ismail says.
"We just don't have space for that," he says.
Luckily, Indie Megabooth has a solution. Or two.
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