CRACKER LAUNCHER and BLASTER
Posted by Francis Jul 06 2013 17:26 GMT in betalands
- Like?

My first attempt at guns/projectiles.  Press the "Equip" button to select a gun. action/punch to shoot. The Cracker Launcher aims toward your mouse cursor, whereas the Blaster just shoots straight. The fireworks will explode on impact with sounds and a flash of light. You can shoot goombas and give damage in the battle arenas.

I'm still considering how best to handle the gun animations... should it be
1) part of your sprite (you draw all the frames twice, one with a gun and one without)
2) a seperate sprite overlaid on top (like the cracker-launcher)
3) don't do anything (projectile just comes out of your main attack, like the blaster)


Replies:

the arena battles are a lot more interesting now
Reply by Francis Jul 06 2013 17:50 GMT
So can I have the last two letters of my name back yet? The in-game username size limit is still keeping me from connecting with my full name.
Reply by Gold Prognosticus Jul 06 2013 17:53 GMT


Reply by Francis Jul 06 2013 20:46 GMT

So, is there going to be a certain button you have to push to activate?

Reply by JacobDaGun Jul 07 2013 00:00 GMT

and yes, it needs to be part of our sprite.

Reply by JacobDaGun Jul 07 2013 00:06 GMT
I don't really think we need a whole sprite animation for it. I mean the way things stand it overlaps the sprite enough to a point where you don't really see it anyways. being able to turn it on or off would be nice, and button assigning would also be nice.
Reply by Super-Claus Jul 07 2013 00:13 GMT
The sprite thing would also be nice in my opinion, so it's not awkward.
It would also work AWESOMELY with my Sammerguy design idea...
Reply by JacobDaGun Jul 07 2013 00:19 GMT
There is now an Equip button for guns. And I added a mega-man-like Blaster
Reply by Francis Jul 12 2013 04:11 GMT
smash balls?
Reply by Lord Crump Jul 12 2013 04:34 GMT
I agree there should be an option to enable/disable the sprite for the gun, since I reckon my avatar would work okay without it (option 1 on the OP might also work for equipping/dequipping the weapon). Also, what if the sprites were to automatically face whichever way the gun is pointing when equipped, rather than the direction of movement?
Reply by Gold Prognosticus Jul 12 2013 06:35 GMT
It depends on the weapon. I like being able to run in one direction and fire the cracker launcher in another. While the blaster only shoots in the direction you are facing.
Reply by Francis Jul 12 2013 13:14 GMT
I agree in that regard; I was thinking more along the lines of the direction the sprite faces with the cracker launcher equipped. Kinda strange to see a player running along shooting a weapon blindly behind them.
Reply by Gold Prognosticus Jul 12 2013 14:16 GMT
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