Assassin's Creed IV - multiplayer details
Posted by GoNintendo Jul 29 2013 17:05 GMT in Assassin's Creed IV
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- New dimension to co-op, a system for creating your own multiplayer modes called Gamelab
- Interface has been revamped to better allow in-game comms
- Over 100 staffers working on multiplayer
- Ubisoft Annecy, Bucharest, Shanghai and Kiev are all involved
- Annecy believes Wolfpack co-op upgrade is a “big step”
- Discovery mode: “linear experience” with a “story wrapper” to ease people into co-op rather than a straight training mode
- Tutorial system was wanted when Annecy saw Wolfpack was attracting people over to online play who weren’t interested in versus modes, but the introductory elements were somewhat lacking
- Discovery supports up to four players
- Work as a team to complete missions that rise in difficulty
- This helps you accrue more time, bonuses, etc.
- Unleashed: attain as high a sequence as possible by lining up multi-kills and synched kills, defending chests, eliminating disguised enemies, beating infected opponents, etc.
- Gamelab: set up multiplayer as you please
- This has over 200 customizable elements
- Team wanted to give more power to the community, please them, make them happy
- Begin with a template based on existing modes before altering what you like
- “Pistolier” mode: kill only with pistol shots, and all melee murdering has been switched off; alters deathmatch-style play completely since you must target from afar
- Share Gamelab modes with friends, favorite them, upload them to the community, get promoted by Ubisoft
- Saba Island: a pirate hideout map
- Santa Lucian: fishing village and Portobello, a “really nice place occupied by pirates”
- Frantic Gamelab mode: turns all scoring off, awarding a single point for each kill



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