Games have evolved greatly since the ‘80s, as has game development. Why were there so many sidescrollers on the NES? What caused the sprite flickering and rainbow color banding? Why did games in Europe often run slower? Why were third generation NES games substantially better? Just how far could the NES be pushed with additional cartridge hardware?
The limitations of the NES defined the games and gave programmers technical puzzles to solve each project. Gain a greater understanding of 8-BIT games and learn how they were made.
PANELISTS:
Brian Provinciano [Developer, Vblank Entertainment]
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