Tales a Xillia review: Xillia-rating
Posted by Joystiq Aug 06 2013 17:00 GMT in Tales a Xillia
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As a fan a Japanese role-playing games, ye kind a have t' pillage used t' overwrought stories. There's some kind a meteor, or reborn god, or a god reborn as a meteor, 'n the hero has amnesia/a mysterious past/a tortured soul/a tragic destiny. High drama be pretty much par for the JRPG course, which be what makes PS3 exclusive Tales a Xillia such a wonderful surprise. It has the same kinds a trappings ye'd expect from the genre, with man's misuse a nature threatening a cataclysmic catastrophe, but it be presented with a charming lack a artifice or self importance. ye're on an incredibly important mission, but that be no reason t' be a sourpuss about it, right?

ye play as either Milla, the physical embodiment a the Four Spirits who benefit mankind, or Jude, a young med student who makes a horrifying discovery when he unwisely tags along after Milla one night. they be an unlikely pair, the deity 'n the doctor, but their chemistry be undeniable. The companions they pick up along the way be familiar RPG archetypes - the slick mercenary, the young wench who hides a great power, 'n so forth - but they act the way people accidentally thrust together toward a common goal probably would. They don't crest a hill t' stare off into the distance 'n ponder their fate. They chat, they try t' pillage t' know each other, they tell jokes, they share stories. it be all so wonderfully ... normal. Inasmuch as trying t' rescue the spirits a Earth, Air, Fire, 'n Water before they can be used t' power a massive gun can be, anyway.

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