Playing a first-person shooter with a horde of strangers in a noisy trade show party is never ideal, but the fundamentals of Call of Duty: Ghosts' new multiplayer mode, Blitz, are pretty easy to grasp. Two opposing teams are dropped onto a map. There are two capture points on the map, one in each team's base. The goal is simple: Each team must capture the opposing control point while simultaneously protecting their own. The first team to 15 captures wins.
But there's a twist: The instant a player steps into an enemy control point, they are immediately teleported back to their base. You don't have to hold the control point for even a second. There's no flag to carry back to your base. The score tally just ticks up instantaneously and then you're right back in your own base, ready to defend it. Basically, Blitz is capture the flag on amphetamines, an adaptation of the classic game type for the twitchy, split-second confrontations we've come to expect from Call of Duty.
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