Coming from a VGW interview with David Bédard, International Product Manager at Ubisoft...
“We really encourage people to try and play stealth in this game. We put in a bunch of mechanics in the game to do this. For example, there’s a new enemy archetype called the gunner. He’s easily spot-able on the map, since he has a unique icon. He’s very strong; he’s like a sniper that can kill you in two or three hits. Having a very strong enemy like this requires players to think before they rush in, look at the surroundings, and think of a plan of attack, not just blindly run in.”
Full interview here
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