Masuda says Pokemon X/Y Mega Evolutions were not inspired by Digimon
Posted by GoNintendo Sep 19 2013 17:41 GMT in Nintendo Stuff
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Coming from a Kotaku interview with Junichi Masuda...

Game Freak really believed that the evolution, the concept of evolution, is one of the defining characteristics of the Pokemon games—it always has been, since the beginning. With Pokemon X & Y we had three main themes, one was beauty, one was bonds, like the bonds between people and Pokemon, and the third was evolution.

And so on the concept of evolution, we really wanted to take that defining characteristic with the series, and see if we could do something new with it, take it to the next level. But we knew that we had to keep the balance of the battles…after discussing with the team how we could do this, keep the battle balanced and introduce a new stage of evolution, we came up with the idea to require a held item—a mega stone—be held by the Pokemon, and also have mega evolutions be something that only happens during battles.

So what this does, it adds a bit more depth to the battles, because you have to hold this Mega stone in order to Mega evolve…that means you can't hold another item that may be quite useful…so this kind of creates battles with even more depth.P
Nothing related to Digimon, and more like the natural progression of making something bigger, better, and faster in a sequel—as so many video games tend to do. Which is not to belittle the inclusion of Mega Evolutions, of course—this isn't just some mindless expansion of a previous concept. In fact, the adoption of Mega Evolution has influenced many important facets of Pokemon X & Y.

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