Aonuma on A Link Between Worlds' characters, evolving the series on Wii U, Majora's Mask connection and more
Coming from a Kotaku interview with Eiji Aonuma...
On Hilda/Zelda
“Obviously they’re both princesses and they both have kingdoms that they love and want to suppor, but Lorule is a place where something cataclysmic has happened in the past. So, with Hilda, her feelings of wanting to save her country are perhaps a bit stronger than Zelda because Zelda is living in peaceful Hyrule. It’s not as strong for her. I think that difference in motivation for each of them is where the differences come in."
On changing evolving and taking big steps in Zelda Wii U
“I think things that don’t change with the times are going to get lost. They’re going to be forgotten. As times change, people want different things. That’s obviously true with any kind of media, not just video games. You see a bit of that in Wind Waker HD and A Link Between Worlds. But the main place where I'm hoping to change a lot of things and show a lot of new ideas is in this next console Zelda. In the process of coming up with them, some of those ideas wound up in A Link Between Worlds. But my focus in changing things is going to be in this new console Zelda.
I think when you have something strong there at the base, something that [exemplifies] that ‘what’s it like’ feeling, then you can keep changing on top of it. I think that’s the best thing. I want to make sure that Zelda keeps being that type of thing.”
On returning to the cel-shaded style of Wind Waker
(Answered during the Comic-Con panel)"I'll think about it."
On the Majora's Mask connection in A Link Between Worlds
"It’s not something you’ll notice right away when you play it. But it’s something you might be playing along and you’ll be like, “Huh?” It’s that kind of thing. I don’t really want to say anymore because I think it will ruin it."
On Mario being simpler than Zelda
“Mario games —which are, in their core, based on running around and jumping—are much, much simpler than [Zelda games]. Zelda games are generally more complicated and they’re a bit harder to get into. But at the same time, we kind of went back with A Link Between Worlds—the game we just made—and simplified it a bit. [We went for] a bit of a throwback [feeling] there. I’m hoping that is kind of a launching point and we’ll be able to get more people into Link."
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