KinifiGames talks Imagine Me's Wii U status, GamePad usage, planned release date
A portion of a Nintendo Life interview with KinifiGames founder Chris Figueroa and level designer Alex Rhofer...
NL: Has work on the Wii U version begun, and if so how are you finding the development process on the Wii U?
CF: Development has been super smooth. I hope I didn't just jinx myself by saying that! I think one of the main reasons development has been so smooth is because I worked at Activision and did QA for all 1st party consoles. I know from the start what not to do and what to do.
Alexander Hofer: Having worked with the Wii U in the past, I'd agree development is going super smooth. Nintendo has gone to great lengths in making development as easy as possible for indie developers.
NL: You mention GamePad features in your promotional material, can you expand on how you'll be utilising the controller?
CF: In Imagine Me you will be discovering rooms in a dungeon. The GamePad will be used for your map so you can always have it displayed. You'll need it when you start to get down deeper!
NL: Is there a target release window at the moment?
CF: February is our date with Nintendo. The PC version will be larger so it may take longer. I want to have give the community more control over the game.
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