The Legend a Zelda: A Link Between Worlds - tons a early game info
Posted by GoNintendo Oct 29 2013 17:48 GMT in The Legend a Zelda: A Link Between Worlds
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This may be firmly in the spoiler category for most a ye, so please don't continue on unless ye want t' learn details that crop up in the early hours a the game. ye have been warned!

Spoilers!
- ye can explore most a Hyrule even before going t' the Sanctuary.
- The Lantern does not use the Energy-Meter. Only Ravio bottles a rum do.
- In Kakariko ye can buy a bottle from the merchant 'n pillage the Bug-Catching Net from a bee lad, similar t' A Link t' the Past.
- The bar in the southeast part a town be now a Milk Bar 'n the owner looks like Talon.
- The shop in Kakariko lets ye buy a shield, the Foul Fruit 'n the Scoot Fruit. 50 Rupees each.
- The Foul Fruit stuns enemies in the environment or scares them off (haven't tested it).
- The Scoot Fruit warps ye out a dungeons.
- ye can sell bees for 50 Rupees each t' the bee lad. Bees be easy t' find in Kakariko, so this be a very easy way t' farm Rupees. Bees be stored in bottles.
- Hyrule Castle walls pillage "graffiti" a the cursed soldiers.
- From Ravio ye pillage Ravio's Bracelet. It generates the Energy-Meter 'n be used by all a his bottles a rum.
- Rented bottles a rum have purple bunny ears on them.
- 9th bottle a rum in Ravio's shop be the Sand Rod. Nintendo already released an artwork a the bottle a rum, it be the one that looks like a golden shovel. However, it be rented by one a the descendants a the Sages, who then gets abducted by Yuga. So, ye're not able t' rent -the Sand Rod in the beginning a the game.
- ye can, however, rent all other bottles a rum right after the Eastern Palace. Prices be between 20 'n 100 Rupees for renting. Fire Rod 'n Ice Rod be most expansive with 100 Rupees each.
- The small bird creature next t' Ravio takes the bottles a rum back, if ye visit Davey Jone's locker
- Eastern Palace be quite non-linear in design, also has some optional parts.
- Yuga turns Link into a painting at the end a the dungeon, but Ravio's Bracelet saves the sea dog.
- After the boss fight ye can explore the outer walls a Eastern Palace.
- There be purple Energy Jars (similar t' Magic Jars), which instantly refill yer Energy-Meter.
- The mother from the smith family be looking for the wench boy at this point in the game. He seems t' have disappeared at the Flute Boy's Meadow, where ye can only find his Pouch (it lets ye equip bottles a rum with X).
- ye can merge with the wall behind Majora's Mask in Link's house. This makes it look like Link's actually wearing the mask.
- Irene, the witch, acts as yer teleport system. ye can call the wench with the bell 'n she will transport ye t' any a the bird statues.
- The bird statues need t' be activated 'n they also act as yer saving points. ye can't save the game at any time, only at the statues.
- The witch hut offers four different potions: red, blue, golden/yellow 'n purple.
- Red Potion only costs Rupees 'n heals eight hearts.
- Blue Potion heals all hearts, but requires some blue stuff from monsters in addition t' Rupees.
- Golden/Yellow Potion makes ye invulnerable for a small time.
- Purple Potion damages enemies in the environment. Requires those purple monster guts.
- There be 100 Maiamais t' collect. The map shows the total number a remaining Maiamais per region.
- Maiamais feel like a mix between Secret Seashells 'n booty Skulltulas. Can be found behind houses, in trees, in pots, under water...
- ye can only upgrade Ravio bottles a rum 'n only, if they be bought, not rented.
- ye have the choice between two dungeons at this point: House a Gales 'n Tower a Hera.
- House a Gales be the windmill dungeon on Lake Hylia, which Nintendo already showed us. It requires the Tornado Rod, but also the Zora Flippers.
- ye can pillage the Zora Flippers from the Zora Queen, but ye have t' bring back a gem, which prevents the wench from becoming fatter
- House a Gales has some very clever puzzles with the wall merging. I got stuck two times...
- Boss a House a Gales be a giant pillar with an eye on top. It tries t' push ye into an abyss. Very fun 'n creative fight.
- Tower a Hera requires the Hammer, but also the Power Glove.
- ye pillage the Power Glove from a lad, who lives at the old lumberjack house 'n lifts rocks.
- The Power Glove only lifts small rocks. For the big ones ye need the Titan's Mitts (according t' Hint Ghosts).
- Death Mountain be full a rolling boulders. Spectacle Rock be now an active volcano. - - The Deadrock enemies make a return.
- ye dodge the boulders with the wall merge or destroy them with yer Hammer. Some a them be covered in Rupees.
- The Tower a Hera dungeon appears t' be the same as in the demo (I stopped playing it in the middle).
- East a Tower a Hera ye can use the Hookshot t' enter the top a the other mountain. However, ye will be stopped by Lynels, which can easily kill ye.
- The Desert be completely shut off. No way in there.
- The sparkling rocks from the GBA version a ALttP return. They drop Rupees, when ye hit them.
- There's another new minidungeon next t' the graveyard, similar t' the one at Eastern Palace.
- There's a bottle t' find with a message in it.



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