Batman: Arkham Origins review: Same bat-channeling
Posted by Joystiq Nov 02 2013 01:45 GMT in Wii U
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Death is no big deal in comics, especially when the protagonist is one so resolute, enduring and lucrative as Batman. The graveyards are more like timeshare opportunities, whether it's a hero or villain that's about to trade death for a well-timed resurrection some issues later. Handled indelicately, it can play like drama with a transparent veil, manufactured to extract what surprise and tension is left in an ongoing fiction that's subsisted over 70 years. We don't want these characters to go away, but we do need good reasons to stay.

In Batman: Arkham Origins, we see a younger grimace beneath the cowl, years before Arkham Asylum became a surprising trap assembled by the Joker and Rocksteady Studios. Warner Bros. Montreal has the difficult task of following Rocksteady's brilliant Arkham City sequel, and they've chosen to go back to Batman's early years on the job. If there was any mystery as to who lives and who dies, it's doubly undermined by the story's nature as a prequel.

That isn't to say it's poorly composed - Batman is beset by assassins on Christmas Eve, an ideal crossroads for psychopaths like Deadshot, Deathstroke and Harmfist (maybe not that one), and a good start for a conspiracy that gasps to life with every faceoff. Batman's killer night is a bit too eager to fall back into old patterns, however, with the Joker soon broadcasting taunts from an unending supply of televisions. The critical path through Gotham City is feeling worn, even if tread by different, younger actors.

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