Too ​Many Choices Of The Past Gaming Era Weren't Choices At All
Posted by Kotaku Nov 04 2013 22:28 GMT in Mass Effect
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Great characters are usually at their best when they're surprising us. A villain who is purely evil is never as interesting as a villain who sometimes expresses kindness. A killer with a code; a monster with a soft spot for kittens. Yet some video games this past generation just didn't seem to get that—they pushed us to play purely evil or purely good.Read more...



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