Two Tribes on Toki Tori 2 sales, next project, Nintendo eShops a profitable platform
Posted by GoNintendo Jan 09 2014 18:51 GMT in Nintendo Stuff
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A portion of a Nintendo Life interview with Two Tribes' Collin van Ginkel...

NL: Toki Tori 2 had a fairly lengthy development time, is that a luxury that simply can't be afforded for independent developers or, more specifically, small companies with a reasonably-sized team?

CvG: We surely couldn't afford it, that much is clear. But I think it's too simple to say it can't be afforded in general. If Toki Tori 2+ did much better we'd now be celebrating that our gamble paid off and perhaps we'd have continued with that approach.

NL: Was the company's viability largely dependent on Toki Tori 2+, then?

CvG: It wasn't our plan to let the company depend on Toki Tori 2+, but because of the many delays it turned out that way.

NL: As you've stated that the next project will be a side-scrolling shooter using the Toki Tori 2 engine, can you tell us any more about that, in terms of its style and target platforms in particular?

CvG: It's too early to talk about game specifics, but it's definitely a gamer's game instead of a game that tries to please every type of player. Our engine runs on PS4, Wii U, PC, Mac and Linux, so those are definitely considered, but don't view this as an announcement just yet!

NL: So from your perspective, the eShop stores represent a potentially profitable platform for the business?

CvG: Definitely, you just need to know what you're making and who you're making it for. I think companies such as Shin'en are proof that it can be a good strategy to focus on the eShops.

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