Building a Hero
Lets talk about game development at WayForward, shall we? Before we get to production artwork (the highly polished stuff you see in the final game), we take our ideas through a lot of phases. Our goal is to make every single element in Half-Genie Hero the best it can be, and to provide adequate time to polish, iterate, tear down, try again and so on.
We begin by scoping out the game, something that all of you had a hand in. We're designing 2 intro segments (one for Shantae and one for Risky Boots), 5 main Chapters or "Worlds", and an epic conclusion. Some of these Worlds will be themed to the stretch goals you all made happen -- racing on magic carpets in one case, tracking down the secret origins of Shantae's new Guardian Genie Rival in the other. Each chapter will have its own enemies, music, effects, environments, and bosses which all get broken down into tasks, with time and money accounted for.
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