Thief certainly lives up to its name, having borrowed and filed it down from 1998's eye-opening classic, Thief: The Dark Project. Eidos Montreal's take strays from pure stealth in its contemporary design, but earns success from one crucial perspective: that of a man who sees glittering objects everywhere.
Though it's too dark to classify as comedy, Thief made me laugh at myself as I inhabited the role of Garrett, master thief and perpetual pincher of private items. Between the closeness of the game's first-person perspective and the oppressive gloom cast by its cobbled, medieval architecture, Thief effectively imparts the ideal mindset to match Garrett's quiet and crouched movements. That mindset, I learned while running from guards and stupidly stopping to unscrew a shiny plaque on the city's wall, is tinged with insanity and distraction. I just couldn't help myself.
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