Deja Review: Tales of Symphonia Chronicles
Posted by Joystiq Feb 27 2014 17:00 GMT in PlayStation News
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This is a Deja Review: A quick, unscored look at the new features and relative agelessness of a remade, revived or re-released game. Two classic RPGs have finally arrived on the PlayStation 3 as Tales of Symphonia Chronicles, allowing many players to experience two of the previous decade's most satisfying adventures, Tales of Symphonia and Tales of Symphonia: Dawn of the New World, for the first time.

Originally released on the GameCube, Tales of Symphonia tells the story of a young daydreamer named Lloyd Irving. He becomes a hero over the course of a globe-trotting quest with his friends. Tales of Symphonia: Dawn of the New World, released on Wii in 2008, explores events that took place in the years after its predecessor's conclusion. The lead protagonist is a young lad named Emil who despises village hero Lloyd for seemingly justifiable reasons, though he's too timid to act on his hatred. Before long, a run-in with some unusual strangers forces him to embark on an adventure of his own.

The two games are similar, sharing key mechanics like active battles and a lack of random encounters (enemies are visible and can be avoided). Dawn of the New World, however, allows players to ask monsters to join the team once they have been thoroughly trounced, a unique twist for the series. Neither game was particularly innovative upon release, but that works out for the best. Fantasy tropes are supported by enjoyable Japanese role-playing game elements, borrowed by previous Tales games and from genre staples like Star Ocean, Dragon Quest and Shin Megami Tensei. There's plenty of content without needlessly complicated systems that might prevent newcomers from joining in on the fun.

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