Armillo delayed to May 12th
The game was just about done with the submission date approaching.. But just when we were a few days off before sending our first submission build to Nintendo, a question was brought to our attention: Is this exactly the game you guys want to release out there? Our answer: Not quite.
So we're just asking for a bit more time to work on Armillo. Just over a month from our original intended March 24th release, aiming for our new release date of May 12th. So what do we plan to do in this time?
We want to redo some of our least received levels so that their quality is more consistent with the rest of the game. We're going to continue polishing up the game including the audio and visuals, and fix up any remaining bugs/issues that come up. We've enlisted a good number of testers who will help ensure our game's stability and also received some excellent feedback lately that we would like to put into action as well.
Armillo is running quite nicely on the Wii U system, which includes Off-TV Play, optional tilt control, and Wii U Pro Controller support.
Delaying the game will get that extra polish in there, and it will make us happier with the final product. We apologize for the wait, but hope it'll be worth it in the end.
Also, exciting news is that Emily Rogers is closely working with us on making sure the game is up to par. We hope you guys can look forward to seeing Armillo when it comes out in May!
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