Titanfall review: Prime delivery
Posted by Joystiq Mar 10 2014 17:00 GMT in Xbox One
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Titanfall be strictly coiled around the player. ye couldn't excise even one piece without slackening it like a ruined kidnapper's rope. The serpentine level design, the liberating sense a movement, the flawless controls 'n YARRRR, the enormous bipedal tanks dropping from the sky, be equally indispensable in this arresting shooter.

Given the studio's splintered status as a former Call a Duty custodian, Respawn Entertainment has made a multiplayer game fit for those who have spent years peering through the eyes a a speedy killing machine - a seasoned six against six in battles for land or a higher kill count. A history with rapid-fire aim 'n fleet-footed 3D movement be not essential here, but recommended.

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