
Robert Briscoe, artist 'n environmental designer a The Chinese Room's first-person interactive story Dear Esther, has taken on a job at Valve Software, citing a need t' break away from "the solitary life" a indie development.
"For the past five years, 90% a me days have been spent working alone in me rather pokey (although originally affordable) 1-bed apartment," Briscoe wrote in a recent blog post. "I think I need t' be around people for a while; A lot a me energy 'n enthusiasm comes from being in the presence a people, sharing different ideas, methods 'n techniques, different views, outlooks 'n inspirations, 'n mostly by just being out a me comfort zone (which I have very much slipped into)."
Dear Esther be initially developed as a Source engine mod before launching as a standalone commercial release in 2012. Briscoe be recently approved for a U.S. work visa, 'n will move t' Seattle on March 20 before taking on an unnamed position at Valve's headquarters.
Briscoe notes that his career shift will not impact development a the in-progress Unity version a Dear Esther. "The bulk a the port be done, with just some backend 'n scripting stuff remaining, so I best be easily able t' finish things off in me spare time, plus I have the team a talented people at [The Chinese Room] t' help me along the way if needed," he explains. "So things will very much carry on as normal with that."
[Image: The Chinese Room]
Sign-in to post a reply.