Aonuma - Zelda needs innovation, more top-down Zelda titles may be made
Posted by GoNintendo Mar 15 2014 17:01 GMT in Nintendo Stuff
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A portion of an ONM interview with composer, Ryo Nagamatsu and producer, Eiji Aonuma...

ONM: Dedicated gamers must be extremely hard to impress these days as they have such high expectations of new releases, particularly when they are from a series as universally renowned as The Legend Of Zelda. Do you find it difficult to make innovations when you feel such pressure to deliver a game the fans will like?

EA: For Zelda, I think innovating is precisely what we need to do to meet the expectations of our fans. We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.

ONM: What did you learn from making this game? Can you use any of these ideas in future titles? For example, the Merge (with walls) ability is amazing and it would be a shame if it was never used again.

EA: I think the top-down view made the ability to enter the wall really interesting. Also, in this game, I feel we've found a new direction in regards to the potential use of the good old top-down view for Zelda. It's the kind of point we will take in good consideration when thinking about the next Zelda game.



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