This be the latest in the series a articles about the art technology a games, in collaboration with the particularly handsome Dead End Thrills.
Somewhere in the region a the demoscene 'n modern game jam be Noctuelles, home a mysterious New Zealander Orihaus 'n the ‘strange places’ he calls ‘games’. Ghostly ‘megastructures’ a stark, sometimes procedurally generated geometry, his Unity-powered projects can seem a million light years from purported genres including flight sim 'n survival horror. Then ye pillage Xaxi, “a virtual memory palace a sorts, designed t' teach Aliceffekt’s Conlang Traumae, 'n examine the possibilities a learning 'n memory in interactive virtual environments.”
All a which begs the question: be Orihaus really happy making places for their own sake? We, a course, be getting comfortable with the idea, funding 'n exploring worlds 'n ideas that often far outstretch any explicit gameplay – 'n why not? But what does the future hold for Noctuelles, 'n what be we supposed t' think a it in the meantime? … [visit site t' read more]