Star Wars denied, creativity permitted: a crucial moment in LucasArts history
Posted by Joystiq Mar 21 2014 02:00 GMT in PC Gaming News
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Founded in 1982 as a new division of George Lucas' entertainment empire, LucasFilm Games intended to hinge its products on cutting-edge technology. David Fox, also known as LucasArts Employee #2, envisioned a visually rich first-person spaceship game for Atari 8-bit systems - and doesn't that just sound perfect for Star Wars?

"I wanted it to be a Star Wars game originally," Fox said, "and we were told right up front, when we asked, that we were not allowed to do Star Wars titles. "And I was really upset," he said, laughing. "I joined the company because I wanted to be in Star Wars and that was the closest way I could do it, to create a game and do it that way."

Though LucasFilm Games would eventually align with Star Wars as it became the LucasArts we knew, it was this initial denial that set a course for long-lasting collaboration and unique design approaches. Speaking at the Game Developers Conference, in the first postmortem panel dedicated to a company, former figureheads spoke of an atmosphere in which creators were permitted to do anything but Star Wars. [Image: Guybrush Threepwood in Star Wars: The Force Unleashed 2 / Disney]



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