Child of Light - Transition from Far Cry 3, creating Aurora
Posted by GoNintendo Mar 27 2014 00:19 GMT in Nintendo Stuff
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This comes from a Redbull Games interview...

The transition from Far Cry 3 to Child of Light
''From the start, I wanted to make a game that would be the complete opposite of Far Cry 3: poetic instead of violent, nostalgic instead of psychotic. Child of Light is created to generate a different set of emotions. It’s important for me to be able to change tone from one project to another, otherwise it gets boring.'' - Patrick Plourde, Creative Director

''Far Cry 3 raged, Child of Light builds. While Far Cry 3 came from a place of subversion and anger, this game is about hope.'' - Jeffrey Yohalem, writer

Creating the main character Aurora and Igniculus
''Finding Aurora’s visual identity was not easy. We made a bunch of concepts, but she always looked either too much like a warrior or too much like a doll. In both cases it was not true to her character. One day our art director, Thomas Rollus, made a sketch of her at 6 years old and I immediately fell in love with it. From that point on, there was no question about making Aurora a boy or anything like that – we had found our heroine.'' - Patrick Plourde

''Igniculus came into being when Aurora enters Lemuria, so she has a parental relationship with him. Her simple wisdom about the world is passed on. As they both grow, her truths become more complex and, ultimately, their relationship changes. There is a key turning point that I won’t spoil, but the friendship becomes more complicated and is never the same afterward.'' - Jeffrey Yohalem


Full interview here

Source: Redbull Games




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