Chubbins may not be ready for Wii U quite as soon as we'd hoped. Efforts to get the word out about the game have resulted in feedback that has us baffled. Most of said feedback relates to the game's visuals.
When you break it down, Chubbins is about moving left and right from block to block to traverse levels. That's the bare-bones objective. The platforming gets incredibly tricky at times, but at its core it's a very simple game with a very simple goal. So just what should such a game look like? To us it seems a simple game should have simple visual needs, especially when the player's concentration might be thrown off by unecessary distractions.
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