Drinkbox talks Guacamelee: Super Turbo Champion Edition Wii U features, how it came to be, 3DS port
A portion of a NWR interview with Drinkbox's Augusto Quijano, Chris Harvey and Ryan MacLean...
NWR: Can you tell me of any sorts of Wii U-exclusive features?
CH: The game is the same, but we've been using the Wii U Pad as map, or you can swap and play exclusively on the GamePad.
NWR: Yeah, awesome. So how did you decide you wanted to put it out on Wii U?
CH: The decision process is multi-pronged. Okay, there’s business case: Can you make money doing this? And then there’s like the--I would call it passion case which is, to put a game out on a Nintendo console is sort of a big, kind of professional goal, right? And we got a Wii U dev kit awhile ago, and so first we had to get it working, so then I just kept working on it on the side, on the side, on the side, on the side, until finally it was going. And then it was like, “Oh, well it’s already working, so we should definitely put it out, right?” (Laughs)
NWR: Are you considering a Nintendo 3DS edition as well?
CH: I would really like to do that.
RM: We have our hands full with the four platforms we’re doing already. Plus we have other stuff we’re working on internally, and we’re just a small studio. But, you never know what can happen in the future.
CH: Yeah, I would really like to do that. Once those go out, we can look into it.
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