The first thing I remember from Push Me Pull You isn’t even the game itself. It’s laughter. I’d heard about it all week during GDC, and I finally witnessed people playing it projected on a ceiling at the Unwinnable House. They couldn’t stop giggling. It came in bone-shivering writhes and ribcage-pounding bursts. Upon witnessing the game itself and noting that the whole thing was centered around wriggly sausage tubes with people for ends, I immediately felt two things: 1) revulsion, 2) the truest love I’ve known in all my life.
And then I played it.
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