Renegade Kid explains why Cult County moved from 3DS to Wii U
Posted by GoNintendo Apr 02 2014 17:01 GMT in Nintendo Stuff
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A portion of a Nintendo Life with Renegade Kid's Jools Watsham...

NL: Today's announcement of a Kickstarter campaign for Cult County on home consoles may have surprised some. Can you outline the process that brought you to this project, and why you've opted for crowdfunding?

JW: We still love the 3DS and plan to continue making games for it with Moon Chronicles and Treasurenauts on the horizon and much more planned. Handheld gaming is my personal preferred choice for gaming, but I also really enjoy console gaming on my Wii U. Ever since we started Renegade Kid in 2007 we have loved pushing the boundaries of handheld platforms, but have always felt the allure of console development. We got close to developing a few console games in the past, but making the jump to console takes more people, more time, which requires more money to do it properly.

While we were developing the design and story for Cult County, our focus shifted from 3DS to console/computers. Cult County feels like a project that can really benefit from the extra graphical power that consoles/computers provide.

Kickstarter offers an opportunity to put our idea out there and see if the players want it. It can help us alleviate the financial burden of developing a game while also soliciting the fan's input to help craft the game.

NL: To get a key point out of the way, this announcement has confirmed that the 3DS version is currently stopped, or may appear as an additional stretch goal should the campaign go particularly well. Was that a difficult decision to make, and when did you make that call?

JW: Yes, it was a very difficult decision for us to move away from the 3DS with Cult County, but the development of Moon Chronicoles helps soften that blow for us. We are very excited about what consoles offer, and the opportunity to flex some extra polygonal muscle with the power that consoles and computers offer.



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