Child of Light rhymes fairy tale charms with JRPG arms
Posted by Joystiq Apr 03 2014 17:00 GMT in Xbox One
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Woods darker than night
Shadows lost of light.

Like its watercolor visuals that flow between foreground shadows, etched lines and background shades, Child of Light is a game of several layers. The first is the painting-like look, rendered by the UbiArt engine that powered Rayman Legends, but peel that back and there's the fairy tale story told comprehensively in rhyme, even down to the most incidental bits of dialogue. Peel another layer and there's the distinct turn-based combat inspired by Japanese role-playing games, and behind that, fairly deep crafting and leveling systems, and even co-op play.
I kept peeling through all these layers when I played the first three hours last month, and while a cursory glance might suggest Child of Light is another pretty platformer, the least of the truth is that there's more to it than that. [Images: Ubisoft]

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