Azure Striker Gunvolt director talks anime/manga influence, meshing story with action
The following info comes from director Yoshihisa Tsuda...
“The world-building which you have seen is used for almost all scenes [in the game]. I decided that Gunvolt would fight with lightning strikes during early stages of development. At that point, I emphasized the ‘Night View of the Near Future’ world-building that I considered to be the most effective for Gunvolt.
I’ve had a lot of formative experiences involving anime and comics from the ‘90s, so I believe Azure Striker Gunvolt has been influenced by those as well. For example, in the case of anime, this is before the ‘90s, but Saint Seiya: Knights of the Zodiac, Giant Robo (OVA,) Mobile Suit Gundam Wing, and such.
In terms of manga, Locke the Superman (by Yuki Hijiri), Fuma no Kojiro (by Masami Kurumada), Raimei no Zaji (by Masami Kurumada), Commander 0 (by Jun Tomizawa) and many other splendid works of anime and comics have been an inspiration.
I think that it is the essence of an action game to play them many times and to improve step-by-step. Similarly, Azure Striker Gunvolt aims for a structure where the story can gradually be understood by the player through obtaining snippets of information. In Azure Striker Gunvolt, the story will be told in the action game through messages that automatically appear on the screen as you play. It’s a system that will have players put together these fragmented messages, as they start understanding the story and character’s feelings better.”
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