A portion of a C3 interview with Rain Games' Eduardo Garabito...
Cubed3: What made you decide to bring the game to Nintendo Wii U?
Eduardo: It was a great opportunity we had to publish our game with a company which made many of our most beloved games in our childhood; we just couldn't let it slip! It's now quite obvious that not only Nintendo, but many of the major publishers out there are getting more and more indie devs into their platforms, which is a dream for us. Attending gaming events and spreading the word helps in that regard.
Cubed3: How do you intend on using the GamePad controller to bring something different when compared to other platforms?
Eduardo: Even from it early concept, Teslagrad was a, let's say, console-like game. Our first published version has been the computer one, that's true, but either way the game was designed with console control schemes in mind. The Wii U has a really interesting and unique feature, which is off-screen play. Not only you will be able to play completely on the Wii U GamePad, but the map and secret card system will also be accessible from the controller, taking advantage of the touch interface - it feels really nice, by the way!
Cubed3: What are your plans for the future - could a sequel be on the cards?
Eduardo: At this moment we are completely focused on the console versions of Teslagrad. We have some other concepts that we'd like to study, of course, but we feel that it's not the right time. So for other games or sequels, time will tell. It's exciting enough to get this work done, which is not a small task!
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