You might hate Claptrap in Borderlands: The Pre-Sequel, and Gearbox is fine with that
Posted by Joystiq Apr 12 2014 18:00 GMT in Gaming News
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Claptrap as seen in the original Borderlands
The next Borderlands isn't Borderlands 3, and it's not being developed by Gearbox. As we learned earlier this week, Borderlands: The Pre-Sequel (read our preview!) bridges the gap between Borderlands and Borderlands 2, it's only on Xbox 360, PS3 and PC, and development has been handed to 2K Australia. Oh, and it's set on the moon.

Placing Borderlands with a new studio and introducing a new setting offered up a chance to reinvigorate the series, says 2K Australia general manager Tony Lawrence. "We had an opportunity to make it fresh. We sat down with these guys from Gearbox Software, talked about where it would be and who the characters would be, and what the fans would really like. The moon was something that came up quite a bit. So that was it: to the moon." The lunar environment naturally lends itself to The Pre-Sequel's headline features like low gravity and the necessity of oxygen. The Pre-Sequel also introduces the ability to freeze and shatter enemies with ice weapons.

And, of course, it has new playable characters. That includes allowing players to play as Claptrap for the first time, something that could be equal parts amusement and annoyance - but we'll get to that in a moment.



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