(Reposting because the old thread probably won't bump any more, old thread is at http://digibutter.nerr.biz/topics/291552/trillek2d-alpha-04 for reference)
NOT IN A DEAD GAME ENGINE!
ACTUAL CLICKABLE BUTTONS!
WONKY JUMP PHYSICS!
LESS THAN HALF THE FEATURES OF THE PREVIOUS VERSION!
TRULY THIS IS THE NEXT STEP FOR INDIE GAME DEVELOPMENT!!!
*ahem*
So, after six months of procrastination, I have finally finished refactoring my space game project in Unity and brought it to about the same level of functionality as version 0.1a. Barring the vastly better menu system (now that I've got it to actually work) there's not much to see as of yet, but there are a few things behind the scenes that should help in adding new features in the near future.
Controls are left/right or A/D to move, space to jump and escape to pause (note: does not actually pause the game).