Ubisoft DRM doesn't sound like such a good idea anymore
Posted by Joystiq Feb 17 2010 21:45 GMT in PC Gaming News
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In January, Ubisoft revealed plans to streamline its DRM policy across all PC titles, making players log in to Ubisoft servers to authenticate any Ubi releases they want to play. At first the idea sounded iffy but Ubisoft's Brent Wilkinson belayed our fears explaining the new process would allow gamers to play on any computer and continue a game's progress through a cloud-based save system.

According to PC Gamer, tests of upcoming Ubisoft PC titles Assassin's Creed 2 and Settlers VII proved how flawed the system actually is. If, for whatever reason, your connection experiences an issue (be it router reboot or a momentary pause in connectivity) any Ubisoft title outfitted with the company's new DRM software will immediately boot you to the main menu of the game. Oh, and all that progress you made after a previous save or checkpoint? That's gone.

But that isn't the worst part: If Ubisoft's "Master Servers" are encountering any errors then all players with working connections logged in to the servers will not be able to play their games until the servers are back online, and losing all unsaved progress if this scenario occurs during gameplay.

There is something to be said about protecting your property from rampant PC piracy, but when draconian concepts such as Ubisfot's new DRM policy are in place, the publisher seemingly punishes the players who do support its wares. The cloud concept is great, but not at the expense of saving every thirty-seconds out of fear that a server on the other side of the world might decide to act up.

[Via Rock, Paper, Shotgun]



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