Review: WarioWare D.I.Y.
Posted by Joystiq Mar 24 2010 18:25 GMT in WarioWare D.I.Y.
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Do you want a new WarioWare game, with the same kind of rapid-fire microgame play you've come to love since the first game? WarioWare D.I.Y. is that. If you want the world's easiest game design utility, WarioWare D.I.Y. is that. If you want the long-awaited Mario Paint sequel, WarioWare D.I.Y. is, surprisingly, pretty close. If you want a game about shaking up a bottle of root beer and using it as a firehose to extinguish a fire ... you'll have to make that one yourself.

WarioWare D.I.Y. does for making games what the original WarioWare did for playing them. The series has always been about distilling the act of gameplay down to its simplest elements, so that a game can be learned and completed in five seconds or less. In this case, a simple, menu-driven interface, combined with the harsh time restrictions of the games, allows you to go from idea to full (but tiny) game in just minutes.



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