
Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Robin Lacey, the managing director of Beatnik Games, about his company's brand new ninja robot multiplayer action game Plain Sight.
How did Beatnik Games get started?
Two years ago Damien (an old school friend) and myself got very drunk after work. After many beers we decided that life was far too short to be rotting behind a desk. Everyone knew a recession was coming, so we figured we might as well be poor doing something we loved rather than mundane crap. That was video games.
For a few months we rushed around finding investment and building a team to join us on our hair-brained venture. In January 2008 we moved into our office and got started. Over the last couple of years our team has grown to eight people, all about the same age, all winging it in the same way.
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