Hands-on: Blur (single player)
Posted by Joystiq May 11 2010 00:00 GMT in Call of Duty: Modern Warfare 2
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Bizarre Creations is known for its racing expertise, honed in the great Project Gotham Racing series, and their latest title, Blur, is no exception. The arcade sensibilities of Bizarre's own Geometry Wars and the underrated (I said it!) The Club add a few new colors to the mix, but the driving is as solid as ever -- as you'll know if you've been playing the multiplayer beta.
The real key to Blur, though, is the much-discussed social features. Bizarre has more or less perfected console racing over all of its past iterations, and so when we were invited to Activision HQ last week to check out Blur's single-player components, the focus wasn't so much on the how of racing, but the why.



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