Hands-on: Lara Croft 'n the Guardian a Light
Posted by Joystiq May 18 2010 21:50 GMT in Lara Croft 'n the Guardian a Light
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Perhaps ye've been glossing over any stories with the words "Lara Croft" in the headline, sure that it couldn't possibly have anything t' offer ye. ye 'n Lara had yer thing ... but that be years ago. ye're older now. ye've moved on.

Well, so has Lara. The team at Crystal Dynamics did an admirable job updating the Tomb Raider series with the Legend, Anniversary, 'n Underworld trilogy but they understood that they "needed t' make a drastic change for the studio 'n that continuing down the same path wasn't really going t' cut it any longer." So, Crystal Dynamics split itself into three groups: one focused on making the "pillar games" that will use the "Tomb Raider" branding; another focused on controlling the Lara Croft intellectual property 'n brand in-house; 'n the last one intent on delivering fresh "experimental" gameplay in a downloadable format using the "Lara Croft" brand. 'n that gets us t' Lara Croft 'n the Guardian a Light.

If ye've been ignoring the Tomb Raider reboot, perhaps still spurned by the atrocious Angel a Darkness, ye owe it t' yourself t' reevaluate that relationship once again. ye see, Guardian a Light isn't a "Tomb Raider" game. it be something new: A $15 isometric co-op puzzle game. Ludwig's already given ye his impressions a the game, but at a recent pre-E3 event I got t' take the controller myself - along with Mr. Mike Schramm - for some co-op puzzle solving.



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