Interview: Cliff Bleszinski on Gears of War 3
Posted by Joystiq Jun 22 2010 23:00 GMT in Gears of War 3
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During E3, we managed to distract Cliff Bleszinski, design director for Epic Games and the face of Gears of War, long enough for an interview. Despite our intense interrogation, he remained a good sport throughout and offered us candid answers. The full interview follows.

Joystiq: Most of the things we want to ask, you probably can't talk about yet -- like Gears 3 multiplayer ...

Cliff Bleszinski: Can't talk about that yet.

Okay, let's try it this way: in Gears 1, a lot of people complained about opponents being able to roadie run into them, stun them with a punch and then shoot them -- and you guys fixed that with updates. Are you concerned that the new spearing ability, with the retro Lancer, is going to lead to similar complaints in Gears 3 multiplayer?

You know, we try our best that before we ship, we balance these things as much as possible. But when you release into the wild, you never know what the gamers are going to come up with.

So in regards to the Lancer charge, we're going to try our best to, you know, play with it as much as we can and you never know. We did six title updates to Gears 2 and we continue to refine that experience. Matchmaking wasn't the best at the start, but we stand behind our products and continue to support them.



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