Preview: Dead Nation
Posted by Joystiq Jul 03 2010 00:30 GMT in Dead Nation
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Adding zombies to your game is like putting a lowercase "i" in front of your product name. Marketing types think people just go for the one called "the iBlanket" or the racing game with zombies. While that might have been true a short time ago, I've become desensitized to these overused hooks -- there's also got to be a catch to wrestle away my dollars. That's what makes Sony's Dead Nation somewhat unappealing. Developer Housemarque (of Super Stardust HD fame) has no problem shoving hordes of undead freaks into this PSN game and giving me weapons to kill them with, but that's already been done to death. Come on, guys. Throw in some really cute demon kittens or something.

This longing came up as I demoed this well designed but ultimately vanilla twin stick shooter at Sony's E3 booth. As one of the world's remaining survivors during the zombie apocalypse, I made my way through a devastated city, pointing boom sticks towards throngs of monsters and ripping them to pieces. The list of weapons included the usual suspects: submachine gun, assault rifle, shotgun, grenades; and I snagged health packs by breaking boxes and vending machines.



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